Welcome to the "Spacemulator" cadet! Did you think we would let you go roam the galaxy with just your studies alone? Not a chance! You must first conquer the three levels of the Spacemulator to earn your graduation ticket. Failure? Well, let's just say crash-landing back to Space Academy isn't on the itinerary!


Spacemulator

"Spacemulator" is my version of the 2D-Platformer as taught by the "Game Design and Development" Course in Coursera.

The game should play in three platforms (WebGL, Windows, and Mac).  For the WebGL version, if you want to play it on Chrome, please refer to THIS guide to enable WebGL on Chrome.

Spacemulator includes multiple significant modifications over what was included in the tutorial, including but not limited to:

Game/Gameplay

  • The game includes 3 levels:
    • Level 1: The level we created on the course
    • Level 2: A tougher level
      • Added "turrets" as an extra mechanic. If you pay attention, they might remind you something... :)  
    • Level 3: An endless procedurally generated level (aka. infinite levels! :D )
      • This level is super interesting.  It's practically an "Endless Runner"  variation. You keep going upwards and the levels keep spawning, so it never finishes! :) Just implementing this was a pain, so ... be lenient when you judge the bugs! ;)

Music 

Technical

  • Procedural level generation is the main mechanic I wanted to try while making this game. A good starting point is the following video: Endless Runner Level Generator in Unity .
  • Unity's Coroutines were used in order to apply "wait for" mechanics.
  • Structure of the project changed in order to fit the new mechanics.


Enjoy :) <3 

Download

Download
macOS_v1_1.zip 49 MB
Download
Windows_1_1.zip 40 MB

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